Hi,
we have seen an access violation deep inside boost geometry. We are still working on a simple reproduction, which may take while. In the meantime, maybe you have
some idea what went wrong, or some suggestion how to avoid this situation?
Here is where it happened:
template<typename
Turns,
typename
Operations>
inline
void update_discarded(Turns&
turn_points,
Operations&
operations)
{
// Vice-versa, set discarded to true for discarded operations;
// AND set discarded points to true
for (typename
boost::range_iterator<Operations>::type
it = boost::begin(operations);
it != boost::end(operations);
++it)
{
if (turn_points[it->index].discarded)
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< access violation
{
it->discarded =
true;
}
else
if (it->discarded)
{
turn_points[it->index].discarded
= true;
}
}
}
Please find the callstack attached.
Regards
Volker
--
Volker Schöch | vschoech@think-cell.com
Senior Software Engineer
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