Hi,
I would like to know if it is possible to adapt my geometry objects to the Boost.Geometry concepts without major changes in the old code. My classes look like that (simplified):
class
CgPoint
{
public:
// Coordinates
double
x;
double
y;
};
class
Polygon
{
public:
CVectorBlock*
pHoles;
protected:
int
npkt;
// number of points
CgPoint*
punkt;
// point array
};
class
CVectorBlock
{
protected:
std::vector<
Polygon *>
vektor;
// all the elements in the block
};
The point class CgPoint is straight forward but I begin having problems when I try to define the ring concept cause Polygon behaves like both, a ring and a polygon, and I don’t have encapsulated in a class the concept
of exterior ring. Any idea?
Thanks,
XaVS
Xavier Ventura Simon
GAFAG
GAF AG • Arnulfstr. 199 • 80634 Munich • Germany
Phone: +49 89 121528 872 • Fax: +49 89 121528 79
xavier.venturasimon@gaf.de •
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