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From: Greg Colvin (greg_at_[hidden])
Date: 2001-01-07 22:11:58


From: Andrew Green <ag_at_[hidden]>
> Mike Crawford wrote:
>
> > Please have a look at the ZAtomic.h and ZAtomic.cpp files in ZooLib at:
> > http://zoolib.sourceforge.net
>
> The stuff in ZAtomic provides SMP-safe assembly implementations of addition,
> exchange and logical operations for 68K, PPC and x86 processors, using
> CodeWarrior, gcc and Visual C++. It's nothing fancy, and I would much prefer
> to use versions from a standard library, if they existed.

Someday, I hope.

> The version that posted at sourceforge has served me and others well, but
> I've found a couple of problems that will be fixed in the next ZooLib source
> release later this month. Meantime, I've posted the fixes at
>
> <http://www.zoolib.org/~ag/snippets/ZAtomic_2001_01_07/ZAtomic.cpp>
> and
> <http://www.zoolib.org/~ag/snippets/ZAtomic_2001_01_07/ZAtomic.h>
>
> > ZooLib provides thread-safe reference-counted smart pointers, and author Andy
> > Green slaved to get this working correctly in a cross-platform way -
> > especially considering such things as me finding compiler bugs stimulated
> > by his earlier implementations during testing!
>
> I've been relying on reference counting in my own code for several years and
> Dejan's comments on his web page resonate with my own experience; rather
> than thinking of reference counting as a garbage collection technique,
> (which it is useful for although there are better alternatives,) I find it
> most useful for alleviating issues of ownership.

Agreed.

> The thing that keeps suprising me is just how subtle reference counting is
> once you get into a multi-threaded world. The reference counting
> implementation that's in ZooLib now is SMP-safe in all situations bar one,
> which I'll try to describe.
>
> Using Dejan's terminology, and ignoring the weak reference counts, which
> only agravate the issue, assume we have a reference counting pointer that is
> accessed by a couple of threads:
> Ptr<Type> shared;
>
> Thread one executes the following sequence:
> Ptr<Type> local1;
> shared = local1;
>
> Whilst thread two does the following:
> Ptr<Type> local2;
> local2 = shared;
>
> Thread one is doing the following:
> [1A] if (shared.ptr_)
> {
> decrement shared.refCounts_;
> If the result was zero
> delete shared.ptr_ and shared.refCounts_;
> }
> shared.ptr_ = local1.ptr_; [1B]
> shared.refCounts_ = local1.refCounts_;
> increment shared.refCounts_;
>
> Meantime, thread two is doing the following:
> if (local2.ptr_)
> {
> decrement local2.refCounts_;
> if the result was zero
> delete local2.ptr_ and local2.refCounts_;
> }
> [2A]local2.ptr_ = shared.ptr_; local2.refCounts_ = shared.refCounts_;
> increment local2.refCounts; [2B]
>
> If shared's ref count was >1 before we start these two sequences then we
> don't have a problem. If shared's refcount _is_ 1 then the sequence of
> instructions 1A through 1B must not overlap with the sequence 2A through 2B.
> Individual atomic operations do not help in this scenario -- it seems to me
> that there's no way to safeguard against this without a larger locking scope
> than atomic ops provide.

It looks to me as if the [1B] above needs to go after the line
   shared.refCounts_ = local1.refCounts_;
to be sure that local2.refCounts_ is consistent with local2.ptr_
but I am still scratching my head at this example.

> Now one might say that this problem is obvious. But it wasn't obvious to me.
> And there are plenty of situations where the fact that this is what is
> happening is not immediately noticeable. If anyone has any insight into how
> to make this stuff really safe, I'd love to learn.

The problem wasn't obvious to me, and still isn't, but nothing about
thread safety ever is.

I wonder if it would help to put the pointer and count fields
together in a handle structure, and store a pointer to that in the
smart pointer structure?


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