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From: Phlip (pplumlee_at_[hidden])
Date: 2001-02-09 18:00:34
Boosters
Okay ya bunch'a 'leet script kiddies I got it. Below my sig is a New
Improved "example1.cpp", which I recommend y'all make the official
version to cut down on list server noise like this.
Here's the python code to test it:
n = world(1)
m = n.getWorld(1)
assert (m != None)
m = n.getWorld(0)
assert (m == None)
The secret was we can't call 'to_python' >above< the instantiation of the
'class_builder<hello::world>' class, because 'to_python' has to be able to
see its traits.
Thanks for the help; BPL looks like a lock on our project.
-- Phlip phlip_cpp_at_[hidden] ============ http://c2.com/cgi/wiki?PhlIp ============ -- All sensors report Patti having a very good time -- #include <string.h> #include <boost/python/class_builder.hpp> #include <boost/python/conversions.hpp> using namespace boost; // don't do this typedef python::ref reference_t; namespace hello { class world { public: world(int) {} ~world() {} const char* get() const { return "hi, world"; } typedef shared_ptr<world> world_ptr_t; reference_t getWorld(int x); }; size_t length(const world& x) { return strlen(x.get()); } } // Python requires an exported function called init<module-name> in every // extension module. This is where we build the module contents. extern "C" #ifdef _WIN32 __declspec(dllexport) #endif void inithello() { try { // create an object representing this extension module boost::python::module_builder hello("hello"); // Create the Python type object for our extension class boost::python::class_builder<hello::world> world_class(hello, "world"); // Add the __init__ function world_class.def(boost::python::constructor<int>()); // Add a regular member function world_class.def(&hello::world::get, "get"); world_class.def(&hello::world::getWorld, "getWorld"); // Add a regular function to the module hello.def(hello::length, "length"); } catch(...) { boost::python::handle_exception(); // Deal with the exception for Python } } // this is below class_builder so to_python sees it reference_t hello::world::getWorld(int x) { if (x) { world_ptr_t p (new world (x)); return to_python (p); } else { Py_INCREF(Py_None); return Py_None; } } // Win32 DLL boilerplate #if defined(_WIN32) #include <windows.h> extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD, LPVOID) { return 1; } #endif // _WIN32
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