From: Moore, Paul (paul.moore_at_[hidden])
Date: 2001-02-28 05:20:21
From: AlisdairM - BTInternet [mailto:AlisdairM_at_[hidden]]
> I beleive that way my proposal a few months back. It didn't
> seem to raise much interest, so I let it drop, however I could
> be persuaded to try again :¬ )
> > From: boost_at_[hidden]
> > Basically, (as a hobby) I am writing yet another
> > shoot-em-up game. The tried and true technique
> > for managing bullets, ship thrust, bullet
> > holes etc. is to have a "ring buffer" or
> > "circular buffer" with a fixed maximum size.
That's what I want, as well. This concept got lost in all the other circular
buffer proposals, none of which I understood too well...
Please do try again. In order to avoid getting lost in the noise, maybe use
the name "ring buffer" instead of "circular buffer".
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