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From: Eric Ford (eford_at_[hidden])
Date: 2001-07-01 12:18:43

1. I'm working on a templatized (mathematical) function class that
takes an argument of type ArgT and returns a type of RetT. For one of
the methods I need to multiply an ArgT by a RetT. (If that operation
isn't definted there should be a compile-time error.) Is there a good
way to specify the type (at compile time) returned by a function when
given arguments of a specified type? I'm thinking something like...

template<class RegT, class ArgT>
class Foo
typename operator*(RetT,ArgT) RetTimesArgT;
RetT f(ArgT x) {...};
RetTimesArgT fx(ArgT x) { return f(x)*x; };

Foo<float,int> bar;

so I'd want bar.fx(3) to return a float.

2. I'm currently using a traits class that contains another class as
a member variable. If the traits class is initialized such that it's
member variable is known at compile time, it can inline everything.
If not, the compiler can put in function calls to get the traits
needed. I was thinking of changing the traits class so that instead
of using a member variable it used a reference counted smart pointer
to a variable. That would make it a little nicer for the user.
However, I'm a little worried that today's compiler might not be able
to see through all the pointer dereferencing to inline out all the
function calls. Does anyone have experience with this? If so, I'd
like to hear about what your compiler was and what it could figure out
and what it couldn't.

3. I'm working on a mathematical function class. One option is to
use the boost::function as a base class. Another option is for every
function to take only one argument, which could of course be a tuple
with several variables. Presently, I'm working along the lines of the
latter, since it seems easier to implement. However, I thought I'd
ask here before I get too involved to see if someone else would
convince me this wasn't a good idea.


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