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From: David Abrahams (david.abrahams_at_[hidden])
Date: 2001-11-22 10:46:13


Andrei,

It looks like you've been doing lots of thinking about this...
All I can say for now is "whoa, this will take me a little time to digest!"

Regards,
Dave
----- Original Message -----
From: "Andrei Alexandrescu" <andrewalex_at_[hidden]>
To: <boost_at_[hidden]>
Sent: Wednesday, November 21, 2001 11:29 AM
Subject: Re: [boost] Re: A couple of issues in submitting typelists to boost

> > 1. What if the arguments need to be taken in pairs:
> >
> > template <class T1, class U1, class T2, class U2,....>
> > void f(T1, U1, T2, U2,...)
>
> The specialization can reduce 2, 3 or more types at a type from a
typelist.
> Consider a "type map":
>
> // Declare TypeMap to take an arbitrary number of args
> template <typename[] Ts> struct TypeMap;
>
> // Reduction rules
> template <typename T, typename U> class TypeMap
> {
> typedef T Head;
> typedef U Tail;
> };
>
> template <typename T, typename U, typename[] Ts>
> struct TypeMap : TypeMap<T, U>
> {
> typedef TypeMap<Ts> Tail;
> };
>
> The specializations would reduce two types at a time; therefore, there
would
> be no specialization to handle an instantiation such as TypeMap<int, char,
> short int> so that would be a compile time error.
>
> > 2. What about the "combinatoric explosion of cv-qualifiers" problem:
> >
> > void f(T1&, T2&);
> > void f(T1&, T2 const&);
> > void f(T1&, T2 volatile&);
> > void f(T1&, T2 const volatile&);
> > void f(T1 const&, T2&);
> > void f(T1 const&, T2 const&);
> > void f(T1 const&, T2 volatile&);...
> >
> > It's 4^n problem :-(
>
> This is mitigated by the ability of various fns to be templates
themselves;
> that way, you don't really have to specify cv-qualifiers unless you want
to
> differentiate among them. Consider:
>
> // Declare Fun to take an arbitrary number of args
> template <typename[] Ts> void Fun(Ts);
>
> // Fun's implementations
> template <typename T, typename[] Ts>
> void Fun(T&, Ts)
> {
> ... will handle cv-qualified types as well ...
> }
>
> Now I realize a couple of more problems:
>
> 3. Handling empty typelists is problematic. For example, in the Printf
> example in my previos post, you need two overloads for handling, say, int:
>
> template<typename[] Ts>
> void Printf(const char* s, int x, Ts tail)
> {
> ...
> }
>
> void Printf(const char* s, int x)
> {
> ...
> }
>
> The first could use the second, but if Ts would be allowed to be empty,
> you'd only have to write one version.
>
> 4. The entities dubbed as typename[] are new entities. They are not types,
> nor templates. They are sort of placeholders for lists of types. This is
not
> quite clean.
>
> 5. Implementing variadic functors still is problematic. Consider
> implementing a variadic functor that wants to forward to a pointer to
> function:
>
> template <typename[] Ts> class Functor
> {
> ...
> };
> void Fun(int, double);
>
> ...
> Functor<int, double> myFunctor(&Fun);
> myFunctor(4, 5.5);
>
> Now, there are two problems: (1) what type do you use inside Functor for
> storing the pointer to function, and (2) how do you implement
> Functor<Ts>::operator()? For (1), you need to specify "a pointer to
function
> taking the same arguments as Ts specifies". In this case the typedef would
> look like:
>
> template <typename[] Ts> class Functor
> {
> typedef void (*TpFun)(Ts);
> TpFun pFun_;
> public:
> Functor(TpFun pFun) : pFun_(pFun) {}
> ...
> };
>
> That's not bad, but illustrates just how troublesome is to define a solid
> facility for variable lists of type/values. I'd be glad if anyone would
come
> with ideas.
>
>
> Andrei
>
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