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From: Daryle Walker (darylew_at_[hidden])
Date: 2002-02-25 22:11:49


on 2/25/02 4:02 PM, Bill Kempf at williamkempf_at_[hidden] wrote:

> --- In boost_at_y..., Daryle Walker <darylew_at_m...> wrote:
>> I've seen a lot of messages about using autoconf or jam for installing
>> Boost. I wonder if these people are making the issue more complicated than
>> it is. Remember that some of us (like pre-X Mac users) use Boost without
>> Jam, we just resolve the build issues manually. It's not that hard, just:
>>
>> 1. Expand the Boost archive somewhere
>> 2. Have your makefile or project file point to the BOOST_ROOT/boost
>> directory as part of its search for (system) header files.
>> 3. For mandatory source files, add those individually to your project file
>> or makefile.
>> 4. There is no step 4....
>>
>> I don't think there are any mandatory source files that must be put in a
>> separate (static or dynamic) library first. I'm not entirely sure of this,
>> as the Boost.Threads people always talk about a DLL.
>
> On Windows platforms Boost.Threads *requires* (I wish it didn't)
> special care when building. Specifically, the threadmon stuff must
> be in a DLL. So your simple 4 step process above won't work there.
> I also expect that this sort of thing will continue to get more and
> more complicated as we add more and more libraries that depend on OS
> specific things.
[TRUNCATE]

Why does it need to be in a separate DLL instead of being linked with the
user code? Don't OS callbacks work per function, not per library container?

-- 
Daryle Walker
Mac, Internet, and Video Game Junkie
darylew AT mac DOT com

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