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From: Douglas Gregor (gregod_at_[hidden])
Date: 20020307 16:51:24
This code in uniform_int:
120 if(_brange / _range > 4 /* quantization_cutoff */ ) {
121 // the new range is vastly smaller than the source range,
122 // so quantization effects are not relevant
123 return uniform_smallint<base_type,result_type>(_rng, _min, _max)();
124 } else {
will make uniform_smallint do very bad things when _max_min+1 is large
enough to make 32*_range*_range (where _range = _max_min+1 at line 95 of
uniform_smallint.hpp) overflow and become negative. Then we get stuck in the
following loop forever (uniform_smallint.hpp):
95 const base_result r = 32*_range*_range;
96 for(; r_base >= r; _factor *= 2)
97 r_base /= 2;
I don't know enough about this to know if uniform_int should take care of
this (and not deflect to uniform_smallint if it would overflow), or if
uniform_smallint should deal with this overflow itself.
Doug
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