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From: Reid Sweatman (drunkardswalk_at_[hidden])
Date: 2002-07-01 06:47:38

Actually, Gary, some game programmers (other than yourself) have been here
since the beginning. I was with Dynamix' flight sim division (does that
date this? <g>) when I was pointed here. I was looking for dynamic priority
queues for a hardware texture manager I was writing, and Dietmar was kind
enough to send me his working code. I've been a believer ever since, if not
a frequent contributor. You were with Sierra then, so you can probably
guess which cancelled project I was on <g>.

Reid Sweatman

-----Original Message-----
From: boost-bounces_at_[hidden]
[mailto:boost-bounces_at_[hidden]]On Behalf Of Hubert HOLIN
Sent: Friday, June 28, 2002 7:06 AM
To: boost_at_[hidden]
Subject: [boost] Re: Standardization of quaternion, octonion,
andspecialfunction libs?

Somewhere in the E.U., le 28/06/2002
[Slowly getting back to speed]

"Powell, Gary" wrote:
> Don't forget the game industry. Turns out quaternion's are used by
> people who do 3D game engines. They would like/use this library.
> The only question I have is whether the current library should use
> expression templates to help the compiler eliminate temporaries. I
> suppose a well written specification wouldn't preclude that as the
> implementation.
> -Gary-
> PS
> Very few game programmers seem to know about boost yet, but that is
> changing.



                Actually, I have started investigating the possibility of using my
libraries in conjunction with PETE (, with
the aim of seeing quaternions and octonions as containers. There are a
few technicalities, but overall it should work, and thus eliminate many
temporaries (at perhaps the price of explitely coding the intent). I
intend to add examples to that effect to these libraries (perhaps not in
the current revision, but likely the next).

        A bientot

                        Hubert Holin

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