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From: Michael Hunley (mhunley_at_[hidden])
Date: 2003-03-26 14:50:49

At 01:30 PM 3/26/2003 -0500, you wrote:
>The user can just call the method for every thread which uses Boost.Threads
>in a static library implementation. If a library ( LIB ) function uses
>Boost.Threads internally, then it is up to the library function implementor
>to document this and iteratively define a function which can be called which
>calls the Boost.Threads function before the thread ends or, if the library
>function itself controls the ending of the thread, it must do it itself.

Or, it could be packaged up in a simple object wrapper (which is what I am
doing) and the destructor automatically calls it for me.

I use an auto_ptr to a wrapper object as the functor that gets passed to
Boost.Threads which points to the object I want to actually "execute"
(since I don't want to copy its data around each time in the internals of
boost. That object is derived off a simple base whose destructor could
call the Boost.Threads::Release() function on termination. What this
solution (or the previous proposed) does not seem to solve is abnormal
termination, which the DLL does solve.

One other possible solution, for those of us who want to package Boost into
our own DLL, but link it in statically so the linker can only pull in the
parts used, is to provide a DLL template object that our DLL derives off of
with functors for each of the calls that you normally get in a DLL. The
boost framework calls the Release as needed, then calls the user
Functor. I do not know how this fares in other environs. Should I expound
on this idea or is it a waste of time?


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