From: Rene Jager (renej_at_[hidden])
Date: 2003-05-22 05:48:42
On Thu, 2003-05-22 at 08:57, Marcelo E. Magallon wrote:
> On Thu, May 22, 2003 at 09:47:43AM +1000, Andrew J. P. Maclean wrote:
> > Check out:
> > "Computer Graphics using Open GL" F.S. Hill Prentice Hall
> > "Computer Graphics Principles and Practise in C", Foley et.al.
> > Addison Wesley
> "Down the graphics pipeline" by Blinn is also a good reference for this
> kind of thing.
why only looking at geometry classes/functions from a computer graphics
point of view? why not from robotics? things like position, orientation,
mapping, transformation, translation, rotation...
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