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From: E. Gladyshev (egladysh_at_[hidden])
Date: 2003-08-05 13:41:09


--- Bohdan <gejrlaug_at_[hidden]> wrote:
>
> "E. Gladyshev" <egladysh_at_[hidden]> wrote in message
>
news:20030805074855.97476.qmail_at_web40805.mail.yahoo.com...
> > Well, how can I use boost::threads with my toy
> > operating system?
>
> If you are writing application for your toy OS, you
> should :
> 1. Edit boost::thread implementation to
> work for your OS.
> 2. Edit build system to produce
> boost::thread
> library for your OS.
> 3. Link your toy OS applications with THIS
> library .
>
> Idea is simple : you are writing application for ONE
> OS (toy or serious) hence you don't need
> boost::thread
> implementation for more than ONE OS in ONE
> application.
> IMO, it is true for GUI library :)
>

What is exactly wrong with my solution that doesn't
have the ONE OS limitations, doesn't have any
compilation time problems and supports my toy OS (or
any other OS) directly (w/o editing the boost::thread
implementation)?

Eugene

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