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From: Dan W. (danw_at_[hidden])
Date: 2004-01-09 11:14:40

Paul A. Bristow wrote:

> Should you being carrying out computations with mils (and perhaps mm) as
> _integers_, rather than as any sort of real?
> Just to muddy the water further ;-)

No muddying whatsoever! :) That's exactly what I do, and further reason
why I don't want automatic conversions and why I need to use two systems

Using floats as accumulators is common design snafu.

3D games often lose precision in the geometry as you move away from the
origin of coordinates, because of using floating point...


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