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From: David Abrahams (dave_at_[hidden])
Date: 2004-02-08 15:12:46
"Jeff Garland" <jeff_at_[hidden]> writes:
> On Thu, 5 Feb 2004 09:20:09 -0500, Bennett, Patrick wrote
>> Honestly, I'd suggest you just use ACE for threading/synchronization
>> primitives. It's available for a large number of platforms and is
>> heavily used and frequently updated.
>
> All true.
>
>> I like Boost a lot, but I think some people are trying to make Boost
>> more than (IMO) it should be. People discussing efficient io
>> dispatch techniques for example would be better served to just use
>> ACE, which already does many of these things extremely well.
>> (http://www.cs.wustl.edu/~schmidt/ACE.html)
>
> I say that it depends. If you need networking, threading, event loops, etc,
> in C++ right now then yes, by all means you need to look at ACE. That said,
> ACE is a huge library that is reasonably difficult to learn and that suffers
> from it's own legacy. That legacy includes a long list of platforms,
> compilers, and standard libraries that don't even come close to standard
> C++. As a result ACE's code base is a macro nightmare and it doesn't utilize
> the standard library as much as I'd like to see (it was around pre-standard
> library).
ACE is also a dependency nightmare. If you want any of those
components, you have to link the whole enormous ACE library into your
application.
-- Dave Abrahams Boost Consulting www.boost-consulting.com
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