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From: Darryl Green (Darryl.Green_at_[hidden])
Date: 2004-03-03 05:37:31
> -----Original Message-----
> From: Matthew Vogt [mailto:mvogt_at_[hidden]]
> Sent: Wednesday, 3 March 2004 8:44 AM
> To: boost_at_[hidden]
> Subject: [boost] Re: [Threads] Simple active object wrapper, take 2
>
>
> scott <scottw <at> qbik.com> writes:
>
> > Yep. All straight now. I know understand your breakdown of calls
> > to callbacks is very similar to that inherent in SDL. And
> yes, you/we/it
> > are fully asynchronous.
> >
> > I'm assuming you prefer this to the reactive object version? Which
> > does a pretty good job of hiding the comms Oh yeah, and doesnt
> > require selection of the method to call in either the receipient
> > or the client (on response), i.e. at the point of making a method
> > call.
> >
> > Maybe we're down to a matter of taste?
>
> Yes, I guess it depends on whether you're
> familiar/comfortable with the message
> passing paradigm, or whether you're more comfortable with C++
> shenanigans to
> obscure the messy details.
It may be the sign of a warped mind but queueing some form of bound
functor-like object has almost always seemed to be (broadly) what I
wanted to do in any message passing scheme, whether or not fancy
machinery existed to do it. However, there are times when it is useful
to have the messaging defined independently of either the sender or the
receiver, with both being written to conform to the messaging interface.
I've tended to think of the tightly/early bound, just queue a functor,
and the message passsing + switch case as 2 completely independent
patterns, but maybe they should be built on a common framework (at a
level above the detail that they both ivolve queuing some sort of
object).
The AO pattern doesn't require that you identify the object you want to
invoke the method on in the proxy, because you send the proxy to that
object, and only that object. So one could drop the "this" parameter
from the proxy. That would potentially allow the proxy to be
routed/forwarded in a more general reactive object model (I think this
was one of Scotts requirements)? I'm not 100% sure how useful this is,
but it might be nice for the class of problem where you do want
concurrent execution - of as many completely independent instances of
the object as is "useful". The client/master doesn't care which instance
- the next available one will do nicely.
Further, it would seem possible to exclude any binding to a particular
member function from the proxy itself and instead allow "free proxies"
to be defined. To avoid confusion, I'm going to drop the work proxy for
these "free proxies" and call them "messages". These would just define a
function signature to match, not a particular (member) function. It is
not clear to that the type of the "this" parameter need be defined by
the message - excluding it would offer better separation between message
sender and receiver. The sender need only know that it wants to notify
or invoke something by sending the message. Such message types (just a
tuple) could be defined with no reference to the wrapper or receiving
object type at all.
As you have said, the downside is that there is some form of type-switch
implied in the receiver (eg the receiver wrapper would accept a
boost::variant<message_type_1, message_type_2...> from the activation
list and apply a generic visitor to do the dispatch). Maybe this can be
avoided if there is a separate queue per message type? The additonal
queue/scheduler complexity would probably wipe out any potential
advantage though.
So a receiver wrapper generator would need to, given the set of message
types and corresponding member function pointers to handle them,
generate the variant and corresponding visitor.
I certainly like this better than a hand coded switch, and it is
something like a simplified/limited form of the compile time (actually
code generation time) generation of message demux code that is part of
scotts existing framework (I think - I only skimmed scotts descriptions
and possibly guessed too much from vaguely similar, but more primitive
things I've used before).
> I would postulate, however, that wrapping the details to
> allow binding at the
> call site (or message post) is slightly superior, due to the
> removal of the
> dispatch. Of course, this minor gain may easily be outweighed by the
> contortions required to make it work, and the reduction in
> the transparency
> of the code...
The tightly/call site bound case can be written as a simple layer on top
of the lose/late bound system. Message type becomes variant<proxy> and
the visitor for the one and only type dispatches to a wrapper function
that just does the stuff that was done in the thread_function loop in
your AO code. I'm not sure that for a reasonably small (any sane?)
interface the performance difference due to the demux will be terribly
large anyway, so maybe the specialisation isn't needed for that alone.
However I've so far ignored the return value in this - the return type
could obviously be defined in the message, but what should define
how/where it should be delivered? It seems that the caller should define
how/where it wants results delivered at the time of invoking the request
- which it can do by passing some sort of result handler object in the
message instance. Of course this is what the synch object in your proxy
is. Perhaps its interface can be made more generic to allow its
operation to be policy based. Broadening the definition from "return
value" to "message delivery notification" with the sender supplied
message delivery notifier object passed the return value from the
handler doesn't feel too weird to include at the low level, and
shouldn't cost anything for a void return without notification.
Interestingly, the option to generate a a notification that a message
with a handler returning void has been processed doesn't seem like a
strange feature when looked at this way (a void future is a bit odd
though).
>
> > > I hadn't realised how integral the state machine was to your
> > > design until I
> > > read your other post. Still, if you are doing dispatch on
> > > both message code
> > > and object state, it can be simplified to bind the message to
> > > a per-message
> > > code dispatch function which then dispatches on object state.
> >
> > Characterizing of reactive objects as a framework for state machines
> > would be a little bit sad. I'm not sure it was your intention to say
> > that so just in case others are listening, I will elaborate from
> > my POV.
> >
>
> Sorry, I read too much into the example code in the other
> message. I assumed
> the messaging would be an independent layer, but that the
> design you were
> using must have the communicating objects modelled as state
> machines. Thanks
> for clearing that up.
>
This observer didn't see the state machine aspect as the exclusive use,
more an important use case reflected in the design. Would that be fair
to say?
> <snip>
>
> > The messaging facillity has _no understanding_ of what the
> recipient does
> > with a message. Proxies and state machines were intended to
> highlight
> > the benefits of that design.
> >
> > To summarize; the Reactive Objects that I currently
> consider our target
> > would communicate via a similar mechansim and there would be no
> > assumption that a Reactive Object was a state machine, or a
> proxy, or
> > anything except an object that accepts messages.
My questions that I've been thinking out loud about (always dangerous in
public) were:
What is a message? What is acceptance?
Sorry this was so long - am I barking up the wrong tree here or not?
>
> Yes, that all sounds good.
>
> > Cheers,
> > Scott
>
> Matt
>
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