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From: Angus Leeming (angus.leeming_at_[hidden])
Date: 2004-03-04 11:18:48
David Turner wrote:
> window w("Test");
> button b = w.spawn("button");
> b.label("Click me");
> w.contain(b);
Excuse me butting in, but this is redundant information:
// b belongs to w
button b = w.spawn("button");
// b belongs to w
w.contain(b);
It seems to me that you're trying to fit two concepts into one box,
the widget and its properties. All this jumping through hoops occurs
because you're trying to manipulate a "widget that must belong to a
window" when in actual fact you're interested only in its properties:
button_properties bp;
bp.label("Click me");
bp.size(10,10);
bp.foreground_color(red);
window w;
w.add_widget(bp);
Persumably, therefore, the button_widget's constructor would be
struct button_widget {
button_widget(window const &, button_properties const &);
};
Regards,
Angus
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