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From: Fernando Cacciola (fernando_cacciola_at_[hidden])
Date: 2004-04-01 11:17:31

"Hanson, Iain" <iain.hanson_at_[hidden]> escribió en el mensaje
> > From: Allan Odgaard [mailto:ML_at_[hidden]] Sent: 30 March 2004 22:25
> >
> >
> > Yes -- although I personally do need it even when I do not write
> > operating systems ;) and thus my question really was if there is any
> > general interest in such a library, since I did exhaustive searching
> > and was only able to find such region stuff implemented
> > publicly in the
> > GDK/GTK library, which is ANSI-C AFAICT, and that led me to the
> > conclusion that either there is no real use for this stuff
> > outside GUI
> > kits, windowing systems, and 2D games or efficient region "logic" is
> > often skipped for ad hoc workarounds like using bounding boxes or
> > refreshing more than necessary -- in which case there really ought to
> > be a library.
> >
> I think that there really is a need for such a library. From what
> I have seen, many libs that need this either use ad hoc solutions
> as you suggest above, or they re-invent the wheel and the solution
> they come up with is intimately bound up with their problem space
> and therefore not easily re-useable.
Though I would certainly found such a class useful, I'm not sure if its
place is Boost.
Seems too domain-specific to me.
Why not sourceforge, or maybe flipCode or any of the more
game/graphics-centric repositories.

Fernando Cacciola

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