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From: John Torjo (john.lists_at_[hidden])
Date: 2004-09-26 09:51:08


>>What you could do is:
>>
>>frame->add<gui::button>("Boost!");
>>frame->add<gui::textbox>("hello", 25, true);
>>
>>Internally, they will map to
>>new gui::button("boost") and
>>new gui::textbox( "hello", 25, true)
>>
>>Thus, there will NO copying whatsoever.
>
>
> Or you could just build pimpl gui objects with shared reference
> semantics so people could copy them about naturally.
>

Sorry - I must be expressing myself pretty badly ;)
What you just said - that's exactly what I meant.

By "No copying whatsoevet" - I meant internally. Or in other words,
a window class is not required to have copy-semantics.

Best,
John

-- 
John Torjo
-- john_at_[hidden]
Contributing editor, C/C++ Users Journal
-- "Win32 GUI Generics" -- generics & GUI do mix, after all
-- http://www.torjo.com/win32gui/
-- v1.4 - save_dlg - true binding of your data to UI controls!
    + easily add validation rules (win32gui/examples/smart_dlg)

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