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From: Jonathan Turkanis (technews_at_[hidden])
Date: 2005-03-04 18:02:29
christopher diggins wrote:
> ----- Original Message -----
> From: "Jonathan Turkanis" <technews_at_[hidden]>
> To: <boost_at_[hidden]>
> Sent: Friday, March 04, 2005 5:05 PM
> Subject: [boost] [interfaces] Hand written interfaces
>
>
>> Hi All,
>>
>> I'm working on ways to make the Boost Interfaces library easier to
>> use.
>
> Yay!
>
>> This
>> involves making interface definitions compile faster and making them
>> easier to
>> read. Unfortunately, these are somewhat conflicting goals: really
>> messy-looking
>> interface definitions may compile much faster than simple ones.
>>
>> I'm working on four approaches to interface definitions; I plan to
>> implement
>> them all and then compare them. Right now I'm looking for feedback on
>> number 4:
>>
>> 1. The current IDL, possibly slightly modified, in which an interface
>> definition
>> consists of a sequence of macro invocation
>> 2. A modified IDL in which an interface definition consists of a
>> single invocation; this increases the amount of preprocessor
>> metaprogramming but decreases the amount of template metaprogramming
>> 3. The pseudocode IDL, together with an IDL compiler which translates
>> pseudocode
>> definitions into C++ class definitions requiring virtually no
>> metaprogramming.
>> 4. Hand written interfaces, requiring virtually no metaprogramming.
>>
>> The point of allowing hand-written interfaces is to decrease compile
>> times.
>> There's no question that writing interfaces by handle will be the
>> most difficult
>> of the above four options. Still, writing interfaces by hand has to
>> be reasonably straightforward or no one will ever do it.
>>
>> So here's my question. Consider the interface:
>>
>> interface IBar {
>> void foo(const char*);
>> int foo(int, int);
>> };
>>
>> Is the following definition of IBar so complex that it would be
>> pointless to
>> offer it as an alternative?
>> template< typename Derived,
>> typename Base,
>> typename Flags >
>> struct ibar_impl {
>> struct type : Base {
>> struct interface_metadata : metadata_base<Derived, Base,
>> Flags> {
>> const char* names = { "foo", "foo" };
>> typedef mpl::vector<
>> void(const char*),
>> int(int, int)
>> > signatures;
>> };
>> void foo(const char* name)
>> {
>> return invoker<interface_metadata, 1>::execute(this,
>> name); }
>>
>> int foo(int n, int m)
>> {
>> return invoker<interface_metadata, 2>::execute(this,
>> int, int);
>> }
>> };
>> };
>>
>> typedef interface< ibar_impl<_, _, _> > IBar;
>
> I think what would happen if you did this is that users would hand
> roll their own macros because it is just too ugly. That was the first
> thing I tried to do when I saw it. So I don't like it.
I didn't think of that. What's worse, I relized I left out part of the metadata,
so the real definition would be even worse.
> The custom IDL pre-processor is my favourite option. One of the
> biggest advantages (apart from being much much faster), is that it
> can also include
> a built in optimizer
Could you elaborate?
> and we will have more coherent errors output
> earlier.
I'll formed interface definitions will be caught by the IDL compiler. But most
errors will occur when users misuse an interface instance; by that time, the IDL
compiler is out of the picture, and we have to rely on diagnostic machinery
embedded in the C++ class definition. But this machinery can also be generated
by macros.
> Christopher
Jonathan
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