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From: Andreas Pokorny (andreas.pokorny_at_[hidden])
Date: 2005-09-12 11:12:21


On Mon, Sep 12, 2005 at 03:55:48PM +0400, Vladimir Prus <ghost_at_[hidden]> wrote:
> Andreas Pokorny wrote:
>
> >> Thanks for the link, I was not aware of this one. Looks promising from
> >> first look at their web pages and the license. I will look into it when
> >> I get time.
> >
> > Here is an interesting article about vector graphics with lots of links:
> > http://dri.freedesktop.org/~jonsmirl/graphics.html
> >
> > I believe that industry standards like openGL and now openVG should
> > be considered.
>
> Heh, speaking of industry standards, I think that chart library can be done
> much faster if it does not drawing at all, but writes SVG file. There are
> several SVG renderers (amount free C/C++: librsvg and KSVG), that produce
> nice antialised bitmaps.
>
> Trying to directly produce image would require either interfacing to some
> existing library, and the choice of library is tough, or writing a wrapper
> layer, which can be hard as well.

Oh no :)! If the chart problem gets solved that easy, who is then going to
write a standard vector render library for c++ (or define a generic
standard interface)?

Regards,
Andreas


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