Boost logo

Boost :

From: Janek Kozicki (janek_listy_at_[hidden])
Date: 2006-03-20 05:15:55

apparently boost already has quaternions:

but they are completely useless when speaking about geometry and 3D
operations. I don't know whether we should supply our own quaterion
class inside boost::geometry (I'm talking about Andy's
from vault), or extend existing boost::math::quaternion so that it can be
mutiplied by boost::geometry::three_d::vect to acheive rotation.

extending existing quaternion class seems a better solution. Any ideas
how to start with that?

I have that function operator*(quaternion&, vector&) right here, just
where to put it?

Janek Kozicki                                                         |

Boost list run by bdawes at, gregod at, cpdaniel at, john at