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From: Andy Little (andy_at_[hidden])
Date: 2006-03-26 10:40:42

"Giovanni P. Deretta" wrote

[snip explanation of quaternions]

> In the end, quaternions are not used just because they are faster, but
> because they avoid errors in corner cases.

Thanks (and to Jason Hise) for the information re quaternions.

FWIW boost boost has a quaternion class

Even some preliminary info on rotations:

Is it possible to reuse Boost.Quaternion in a geometry library or are
there problems associated with that?

Andy Little

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