From: Andy Little (andy_at_[hidden])
Date: 2006-03-26 10:40:42
"Giovanni P. Deretta" wrote
[snip explanation of quaternions]
> In the end, quaternions are not used just because they are faster, but
> because they avoid errors in corner cases.
Thanks (and to Jason Hise) for the information re quaternions.
FWIW boost boost has a quaternion class
Even some preliminary info on rotations:
Is it possible to reuse Boost.Quaternion in a geometry library or are
there problems associated with that?
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