From: Eugene Talagrand (boostdevel_at_[hidden])
Date: 2006-04-01 05:33:37
>> At first look, I like Thorsten's idea. If we could find some way to allow
>> companies to spend just a little amount, in support of a specific library, and
>> we could find enough companies willing to make such a contribution, then we
>> could make it work.
> I vividly remember many Amiga games where developed after a similar
> model. After presenting some demo and/or screenshot of the game in
> progress, the team would wait until they had confirmation that, say 500
> people would buy the game.
> I personally think, however, that that model was to insucure for the
I remember seeing some online donation systems, where if the donation
target was not met everyone got their money back. So there'd be no risk
on either part. I can't seem to find the reference now though.
Boost list run by bdawes at acm.org, gregod at cs.rpi.edu, cpdaniel at pacbell.net, john at johnmaddock.co.uk