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From: Martin Slater (mslater_at_[hidden])
Date: 2006-06-13 04:50:08
> OK. This functionality will surely depend on the implementation of vect * quat ?
> In boost::quaternion the quaternion seems to be normalised during the
> calculation AFAICS. See <libs/math/quaternion/HS03.hpp>. I have to confess that
> I don't know enough about quaternions to speak with authority. As Janek Kozicki
> brought up yade http://yade.berlios.de/. My current plan is to look at that as
> an example useage. Again only for rotations. I'm not even sure yet how I can
> test the calculations on quaternions. I need to understand more about how they
> are constructed, starting maybe from an [axis-vector,angle] type maybe, simply
> because I can visualise that easier than 4 dimensions :-)
An extremely good book on quaternions if you can get it is
Quaternions and Rotation Sequences
Jack B. Kuipers
ISBN 0-691-05872-5
Very recommended and written in one the best styles I've seen for a
technical book.
hth
Martin
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