From: Andy Little (andy_at_[hidden])
Date: 2006-06-30 05:16:30
"Ivan Vecerina" wrote
> : FYI - we just posted a 55 minute Flash presentation regarding GIL. You
> : may find watching it more convenient than reading the tutorial.
> : http://opensource.adobe.com/gil/documentation.html
> Great job and excellent presentation !
> Now there is one reason I probably won't be using GIL which
> I haven't seen mentioned:
> I develop an internal application. For validation purposes,
> my preference so far has been to release "debug" builds
> (i.e. with all runtime checks enabled and without aggressive
> compiler optimizations).
> In this scenario, abstraction penalty can be huge, because
> inlining is weak/inexistent.
> Writing a "C-style" version of the basic algorithms I need
> (e.g. erosions etc), there is only a minor difference
> between debug and optimized builds (e.g. often less than x 2).
> Using generic GIL code ... I suspect that the difference
> would be of an order of magnitude.
What is stopping you adding checks in an optimised version?
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