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From: Olivier Grant (olivier.grant_at_[hidden])
Date: 2006-09-20 16:45:30


On 9/20/06, Walter Landry <wlandry_at_[hidden]> wrote:
>
> "Olivier Grant" <olivier.grant_at_[hidden]> wrote:
> > Hi,
> >
> > I have written a bit of code to handle geometric vectors in a generic
> way,
> > abstracting their dimension. The idea behind this code is to be able to
> > apply one operation between two vectors, or a vector and a scalar,
> whatever
> > their dimension, and writing it in an expandable way without having to
> > modify any manipulation functions if a new geometric vector class is
> > created. The other advantage is that the resulting assembly code is just
> as
> > fast as if the functions had all been explicitly written.
>
> Does this hold true if the equations get complicated (e.g. products of
> products)?

Not yet, currently the code was really a test to find a way to allow any
type of binary function to be applyed between vectors of different
dimensions and/or scalar values.

> Right now I have three simple vector classes - ranging from vector2d to
> > vector4d - that are not templetized since I like the idea of being able
> to
> > access coordinates directly by their name
> >
> > vector3d vec;
> > vec.x += 10.0f;
> >
> > to give you an example of the syntax, here is how you would add two
> vectors
> > of different dimensions :
> >
> > vector2d v1(1.0f, 2.0f);
> > vector3d v2(-1.0f, 3.0f, 2.0f);
> > vector4d res;
> >
> > vector_add(v1, v2, res);
> > /* res now contains (0.0f, 5.0f, 2.0f, 1.0f) */
>
> This is a bit clunky. What about using the operator+() and operator=()?

You could just wrap vector_add in an operator+, but the original intension
was to provide not only a generic way of handling any type of binary
operation between vectors and/or scalars, but also to have it compile to the
most efficient code possible. I also wanted to allow the user to know
exactly what he is doing when performing function calls :

   res = v1 * scalar + v2;

I think the following syntax really makes you sure you control what is
happening :

   vector_mul(v1, scalar, v1);
   vector_add(v1, v2, res);

In highly sensitive software that needs to perform very fast, I think
developers would prefer this kind of syntax. The other advantage I see is to
easily allow developers to use this function as a default implementation
eventually replacing it with a architecture specific version if
necessary/possible.

> the result is determined by the dimension of the third vector passed to
> > vector_add.
> > v1 is auto-promoted to act like a vector3d.
>
> This seems wrong. If I want to add a vector2d to a vector3d, then I
> should have to do it manually. Otherwise, it should be a type error.

it depends how you see the problem I suppose. A 2D vector is just a 3D
vector with z == 0. A 3D vector is a 4D vector with w == 1. And so on by
extension. Since these vector classes are not supposed to be used in a
polymorphic way, each argument of a function call is well-known by the user
- or at least should be :) - so I would not raise an exception in the case
of the use of two vectors with different dimensions.

> v2 does not change.
> > res gets (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z , default_w_value).
> >
> > I didn't seem to find any information on a lib currently under
> development
> > that provides geometric vector manipulation in that way - maybe apart
> from
> > uBLAS - so I thought I would share this if anyone seems to be
> interested.
>
> What are the advantages of this library over tvmet[1]?

No idea! :) I didn't know of that library's existance but will definitely
study it with much interest and give you that answer after if you're still
interested.

Cheers,
> Walter Landry
> wlandry_at_[hidden]
>
> [1] http://tvmet.sourceforge.net/
>

Thanks for your comments/questions,

Olivier.


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