Boost logo

Boost :

From: Martin Slater (mslater_at_[hidden])
Date: 2006-09-21 09:11:23


> created. The other advantage is that the resulting assembly code is just as
> fast as if the functions had all been explicitly written.
>

even if that assembly is optimised sse?
> vector2d v1(1.0f, 2.0f);
> vector3d v2(-1.0f, 3.0f, 2.0f);
> vector4d res;
>
> vector_add(v1, v2, res);
> /* res now contains (0.0f, 5.0f, 2.0f, 1.0f) */
>

I've been bitten too many times using a library that does just this, if
I want to change a n dimensional vector to any other dimension the added
values should be explicitly provided. Optimised versions that
implicitly assume a value should be named accordingly so their use is
obvious. Also using a c style interface to make the actual maths even
more impenetrable seems like a bad idea.

There was a very long discussion about a vector library aimed towards
game development on the sweng mailing list recently
(http://lists.midnightryder.com/pipermail/sweng-gamedev-midnightryder.com/)
which you may find useful.

cheers

Martin


Boost list run by bdawes at acm.org, gregod at cs.rpi.edu, cpdaniel at pacbell.net, john at johnmaddock.co.uk