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From: Sohail Somani (s.somani_at_[hidden])
Date: 2006-09-22 15:50:46


> -----Original Message-----
> From: boost-bounces_at_[hidden]
> [mailto:boost-bounces_at_[hidden]] On Behalf Of Martin Bonner
> Sent: Friday, September 22, 2006 6:52 AM
> To: boost_at_[hidden]
> Subject: Re: [boost] Geometry/Vector Lib
>
> ----Original Message----
> From: Sohail Somani
>
> >
> > Marcus Lindblom wrote:
> >> I've sometimes done just:
> >>
> >> class vector3d
> >> {
> >> public:
> >> float x, y, z;
> >>
> >> float operator[]( int index ) const
> >> { return (&x)[index]; }
> >>
> >> /* ... */
> >> };
> > Won't that not work in the presence of padding?
> In theory, yes. In practice, I can't see why any compiler
> would bother
> adding such padding.

Theory is what holds the C++ world together! I wouldn't want to
knowingly invoke UB unless I can prove its worth my while (for example,
in the case of hardware specific optimizations).

Sohail


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