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From: Michael Fawcett (michael.fawcett_at_[hidden])
Date: 2006-12-03 00:01:49


On 12/2/06, Steven Watanabe <steven_at_[hidden]> wrote:
> AMDG
>
> "Michael Fawcett" wrote:

<snip half-baked solution>

> > That works...whether it's the best solution is another story...
> >
> Well, even whether it works is debatable.

I removed the incorrect address-of operators from the Vault files. It
shouldn't be too awful for end users to have to do

float4 white = red.xxxw();
glColor4fv(&red);
glColor4f(white.x, white.y, white.z, white.w);

Although it would be very cool to make glColor4fv(&red.xxxw()) work.

--Michael Fawcett


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