From: Michael Fawcett (michael.fawcett_at_[hidden])
Date: 2006-12-03 00:01:49
On 12/2/06, Steven Watanabe <steven_at_[hidden]> wrote:
> "Michael Fawcett" wrote:
<snip half-baked solution>
> > That works...whether it's the best solution is another story...
> Well, even whether it works is debatable.
I removed the incorrect address-of operators from the Vault files. It
shouldn't be too awful for end users to have to do
float4 white = red.xxxw();
glColor4f(white.x, white.y, white.z, white.w);
Although it would be very cool to make glColor4fv(&red.xxxw()) work.
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