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From: gchen (chengang31_at_[hidden])
Date: 2007-01-24 16:46:37
Steven Watanabe wrote:
> AMDG
>
> gchen wrote:
>> Michael Marcin wrote:
>>
>>>> It seems like there should be a better way of doing this... i.e.
>>>>
>>>> void DestroyAllObjects()
>>>> {
>>>> m_object_pool.destroy_all();
>>>> m_objects.clear();
>>>> }
>>>>
>>>> Also it might be nice to iterate over all the objects in the pool (in
>>>> which case I wouldn't even need the m_objects vector.
>>>>
>>>> Perhaps there is a better way to solve the problem?
>>>>
>>>>
>> It seems that pool::release_memory or purge_memory can do this.
>>
>> Regards
>> cg
>>
> 1) They don't call the destructors.
> 2) object_pool does not expose these members.
>
You are right. Now I remember someone asked why object_pool does not
have release_memory.
And I have thought about such problem before, maybe a solution is
to make object_pool dynamic alloced, when we need destroy all objects,
we can simply delete the object_pool itself. like this:
boost::object_pool<Object> *m_object_pool;
std::vector<Object*> m_objects;
//
// create m_object_pool somewhere
//
...
// destroy object_pool itself to destroy all objects
//
void DestroyAllObjects()
{
delete m_object_pool;
m_objects.clear();
}
//
// re-create the object_pool if needed.
//
Any drawback?
Regards
cg
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