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From: missdeer (missdeer_at_[hidden])
Date: 2007-04-01 09:04:57


        Almost every debugger could catch the message output by OutputDebugString(W) API in Windows box.

======= 2007-04-01 16:23:37 ÄãÔÚÀ´ÐÅÖÐдµÀ£º=======

>Richard Day wrote:
>> I havent had a chance to look at your code or pantheios yet but I am
>> interested in your library.
>> A boost library would be something to standardize on for larger projects.
>> One facility I like to have however is the ability to output to the
>> debugger. Does yours do this or do you intend to add it ?
>Output to the debugger? You mean pass some kind of message to the
>debugger? And what the debugger does with those messages, just print
>them? I didn't think about that actually. But I guess there is no
>standardized way to do this, it depends on the debugger you use, or
>worst your system. I'm not sure an eventual Boost.Logging library should
>deal with this, but at least let some space for a particular user to
>append a interface to the debugger easily. How can it be done and still
>retain the simplicity of the library?
>> Its not always feasible to do this for performance reasons though so you
>> need to be able to toggle it off and on of course(Full screen games are
>> my biggest culprit there).
>> I have a very simple library I wrote myself to allow this but it is
>> lacking some features as well.
>> It seems everyone has their own homegrown solution to this.
>I think this is why there is still no logging library integrated into
>boost. Everybody has his idea (and sometime his own library) and nobody
>is able to agree on the minimum specification and stick with it. That is
>why my proposal is to define a small set of specifications, the lowest
>common denominator. I'm reading the old threads on this subject and try
>to aggregate something.
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