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From: Felipe Magno de Almeida (felipe.m.almeida_at_[hidden])
Date: 2007-07-17 14:24:39


On 7/17/07, Michael Fawcett <michael.fawcett_at_[hidden]> wrote:
>

[snip]

>
> I think that's a very good, obvious break up of what is involved.
> Each of those pieces is very applicable to areas other than games.
> For instance, I use path planning, but not for games. I also use 3D
> rendering, but not for games. Same with geometry and matrix
> operations...I'm pretty sure anyone in Robotics or Aerospace & Defense
> would be able to make use of the above components.

That's what modularity is for. Surely this will be a main concern for
a project like this. So I wouldn't worry about it now. Just laying
requirements (independently what domain the requirements are for) are
important now. IMHO.

>
> --Michael Fawcett

-- 
Felipe Magno de Almeida

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