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From: Hartmut Kaiser (hartmut.kaiser_at_[hidden])
Date: 2008-03-25 19:00:27

Barend Gehrels wrote>

> To be honest I've done some experiments, also with a polygon with a
> compile-time number of vertices. Called it the template <size_t D> gon,
> so a gon<3> for a triangle, etc. It disappointed me a bit because the
> compile-time area calculation routine which I drafted turned out to be
> slower than the runtime version...

Do you mean the version generated using a compile time area calculation
turns out to be slower at runtime than the native runtime version? I don't
understand how this might be possible. What are you trying to achieve at
compile time?

Regards Hartmut

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