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From: Mathias Gaunard (mathias.gaunard_at_[hidden])
Date: 2008-07-06 11:28:26

Gordon Woodhull wrote:
> I just have to share this little insight: finally, a concise definition.
> A metagraph is a system of objects where the types of the objects
> (classes) and the relations between them (e.g. pointers, mappings,
> containers) can be described in a graph called a pattern. In the C++
> implementation, the patterns are metadata, which allows static typing
> and static polymorphism and moves the abstraction penalty to compile
> time (when the pattern is known at coding time).

I don't know if this is related to what you have in mind, but the Scrap
your Boilerplate approach [1] allows to traverse any recursive data
structure, given each type is a valid Fusion sequence (i.e. anything
It assumes a tree, but the structure could actually perfectly be a graph.


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