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Subject: Re: [boost] [uuid] Interface
From: Vladimir Batov (batov_at_[hidden])
Date: 2008-12-23 01:24:47
> Just to drop my 2 cents.
>
> I'd like to have the following use case be efficient.
>
> class foo
> {
> foo( const char* filename )
> {
> std::ifstream file(filename);
> file >> m_uuid;
> }
>
> private:
> uuid m_uuid;
> };
>
>
> This seems like a reasonable usage pattern to me and I would be very
> surprised if it was more expensive than reading into a char array.
Just for clarity I'll state the obvious -- in your example 'm_uuid' *is*
initialized. Only built-in types allow declaration without definition (as a
place holder). Classes do not allow that behavior. Classes always require
and call constructors. Therefore, IMHO making them *look* like they behave
similarly to built-ins sends/enforces the wrong message/impression.
Therefore, I prefer the following which does exactly the same -- 'm_uuid'
initialized invalid -- but explicit about what it actually does.
class foo
{
foo( const char* filename ) : m_uuid(uuid::nil())
{
std::ifstream file(filename);
file >> m_uuid;
}
private: uuid m_uuid;
};
As for efficiency I expect this variant to be at least as efficient (if not
better) because uuid::nil() is likely to have and to return the same
initialized-once instance, i.e. no byte initialization traversal as in
uuid() /* throw() */
{
for (data_type::iterator i=data_.begin(); i!=data_.end(); *i = 0,
++i);
}
Then, when a copy constructor is applied, it'll likely to copy the internal
data array not per-byte but per-integer (4 bytes), i.e. 4 times quicker (not
to mention the traversal overhead).
Best,
V.
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