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Subject: [boost] Unicode: what kind of binary compatibility do we want?
From: Mathias Gaunard (mathias.gaunard_at_[hidden])
Date: 2009-06-01 23:09:05
As I am finishing putting property look-up together for the Unicode
library GSoC, I am wondering what kind of binary compatibility it should
aim for.
The work from Graham Barnett back in 2005 defined an abstract base class
with virtual functions for every unicode-related feature but I believe
that's overkill.
Basically, the current property design I have is like this
struct some_property
{
enum type
{
some_default,
some_value1,
some_value2,
...
_count;
}
};
some_property::type get_some_property(char32 ch);
With get_some_property a simple look-up in the table, but the table
layout being version dependent it would need to be in the library TUs.
However, a new version of the library may return a value that is not
within the enum.
Should it then work like this?
some_property::type get_some_property(char32 ch)
{
some_property::type p = get_some_property_impl(ch);
if(p >= some_property::_count)
return some_property::some_default;
return p;
}
some_property::type get_some_property_impl(char32 ch);
Is that suitable? Or do we want more/less flexibility?
Apart from that, expect a documentation update by the end of the week.
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