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Subject: Re: [boost] boost::directx?
From: Christian Schladetsch (christian.schladetsch_at_[hidden])
Date: 2009-06-07 06:04:36


 It is certainly untrue to claim that DirectX is not relevant to C++. I do
not think, and many others would agree, that OpenGL is a real alternative.

I have no wish in turning this into a flame war of DX vs GL. Whatever. I
simply wanted to raise the idea of a boost::directx or
boost::microsoft::directx namespace, to house common solutions.

The reality is that DirectX is here, it is supported by manufacturers, it is
needed by C++ developers, and it will stay here.

On Sun, Jun 7, 2009 at 9:51 PM, Artyom <artyomtnk_at_[hidden]> wrote:

>
> Hi,
>
> DirectX can't be relevant because it is not cross platform API. I may
> think of OpenGL but not DX.
>
> > Make this some kind of boost::graphics, target both dx
> > and ogl or w/e in a
> > seamless fashion, then you have something worthy.
>
> Artyom
>
>
>
>
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