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Subject: Re: [boost] boost::directx?
From: Christian Schladetsch (christian.schladetsch_at_[hidden])
Date: 2009-06-07 09:13:17

Hi Gevorg,

I agree that in terms of "being eventually accepted as a C++ standard", any
idea of boost::microsoft or boost::directx is deemed to fail.

However, there are many boost libraries that currently exist and have no
chance in hell of being accepted into the C++ standard.


On Mon, Jun 8, 2009 at 12:50 AM, Gevorg Voskanyan <v_gevorg_at_[hidden]>wrote:

> Hi Christian,
> Christian Schladetsch wrote:
> > It is certainly untrue to claim that DirectX is not relevant to C++. I do
> > not think, and many others would agree, that OpenGL is a real
> alternative.
> >
> > I have no wish in turning this into a flame war of DX vs GL. Whatever. I
> > simply wanted to raise the idea of a boost::directx or
> > boost::microsoft::directx namespace, to house common solutions.
> >
> > The reality is that DirectX is here, it is supported by manufacturers, it
> is
> > needed by C++ developers, and it will stay here.
> The idea to have a proper C++ interface for DirectX sounds a good one
> indeed, but does it have to be in boost to be widely useful for C++ folks
> out there? I personally do not see that to be a requirement for what you
> propose. What about creating a separate open source project and put it on
> e.g. SourceForge? It could be licensed under the Boost Software License, and
> have quality standards similar to Boost.
> However I do not see something like that as a part of boost itself for the
> following reasons:
> - Wrapping only one proprietary API has no precedents in boost libraries.
> - Reasonable portability is a must.
> - Libraries are proposed and accepted in boost with eventual
> standardization in mind. An interface to a specific proprietary API doesn't
> fit here.
> Nevertheless, I do support your initiative to provide a C++-friendly
> interface for DirectX in general, and hope you continue your work on this
> subject for the benefit of the whole C++ community.
> With Kind Regards,
> Gevorg
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