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Subject: Re: [boost] boost::directx?
From: David Bergman (David.Bergman_at_[hidden])
Date: 2009-06-09 11:20:34

On Jun 9, 2009, at 4:59 AM, Carlos Rafael Giani wrote:

> joel wrote:
>> Make this some kind of boost::graphics, target both dx and ogl or w/
>> e in a seamless fashion, then you have something worthy.
> This is commonly found in 3D graphics engines. However, a low level
> ogl/dx abstraction is time-consuming, and ultimately not worth it,
> because both APIs, while roughly equal, differ in many details,
> which sums up in a low-level abstraction that covers the lowest
> common denominator. It is better to abstract in a higher semantic
> level, however this is hard to accomplish as a general 3D rendering
> library (and probably not very useful, since rendering applications
> vary wildly in their feature requirements and applied techniques).
> In short, even then we don't even have something useful for boost.

I agree. Do you think that targeting, say Ogre3D, would be more
adequate? Or, is the targeting of a specific non-standard API -
however cross-platform it might be - not proper for Boost? I know what
I think, but would like to know what others think.


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