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Subject: Re: [boost] Boost.Plot? - Scalable Vector Graphics
From: Paul A. Bristow (pbristow_at_[hidden])
Date: 2009-07-30 13:14:40
> -----Original Message-----
> From: boost-bounces_at_[hidden] [mailto:boost-bounces_at_[hidden]]
On
> Behalf Of Christian Henning
> Sent: 30 July 2009 16:28
> To: boost_at_[hidden]
> Subject: Re: [boost] Boost.Plot? - Scalable Vector Graphics
>
> Paul and all other,
>
> how complicated might it be to spit out a gil image from the plot
> rather than a svg file? Is it possible to templatize svg_2d_plot to
> 2d_plot< svg > and then 2d_plot< gil::image >. I'm sure it's possible
> but how much work would it be? I could see myself writing the gil
> portion.
Would it be possible to use the SVG text from an ostream or an array of
bytes to convert to gil_image?
This might be much simpler to implement. All the functions are geared to
outputting SVG commands and it would require a complete duplication of the
exceedingly many functions.
Another Booster pointed me to Qt Widgets as a renderer
"
QSvgWidget::QSvgWidget ( const QString & file, QWidget * parent = 0 )
Constructs a new SVG display widget with the given parent and loads the
contents of the specified file.
"
Seems promising - is there a similar svg to gil_image converter?
But then I'm entirely ignorant of gil_images :-)
Paul
--- Paul A. Bristow Prizet Farmhouse Kendal, UK LA8 8AB +44 1539 561830, mobile +44 7714330204 pbristow_at_[hidden]
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