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Subject: Re: [boost] Boost.Plot? - Scalable Vector Graphics
From: Bruno Lalande (bruno.lalande_at_[hidden])
Date: 2009-07-31 03:43:45


>> I mean: does it propose logarithmic scaling features,
> So far I have completely ducked the log scaling - it looked completely
> different from linear - and a bit scary.
> So to plot things on a log scale, you will have to take logs first, and then
> plot them.

It would only be a half solution since I expect from that kind of
scale that the x axis be also scaled logarithmically, with exponential
graduations in order to finally render regular intervals (e.g. for a
sound bandwith: 20, 200, 2000, 20000 Hz).

>> and is it sufficiently generic to easily change the output type (e.g. an
> OpenGL framebuffer)?
> Well the output is plain readable text - use your browser View, Page Source
> to see it.
> You can send this text to a ostream or a file.
> I'm afraid how you get it rendered is your problem :-(
> But it might be possible - the SVG is entirely Standard.

Yes indeed... hadn't even realized that SVG is not a way to render but
a way to express information. BTW a quick googling shew me that there
apparently exist some SVG to OpenGL libs.


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