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Subject: Re: [boost] [property] interest in C# like properties for C++?
From: Sid Sacek (ssacek_at_[hidden])
Date: 2009-10-19 19:02:05
Sorry, but your design is flawed.
This code should compile according to your design and the C# rules, but it doesn't. For it to actually be C# compliant, a property must take up no space at all, but yours does, unfortunately. Since you're embedding an object inside another object, I don't see how you can use this design to achieve that goal. No disrespect.
-Sid Sacek
struct driving
{
double distance;
double time;
driving( double d, double t ) : distance( d ), time( t ) {}
template< typename Base > class driving_statistic : public Base
{
public:
const double get() const { return self()->distance / self()->time; }
};
BOOST_PROPERTY( driving, driving_statistic, speed );
};
//And usage:
void test()
{
driving drv( 500, 10 );
double speed = drv.speed;
size_t sz = sizeof( driving );
BOOST_STATIC_ASSERT( sizeof( driving ) == sizeof( double ) * 2 );
}
-----Original Message-----
From: boost-bounces_at_[hidden] [mailto:boost-bounces_at_[hidden]] On Behalf Of Peder Holt
Sent: Monday, October 19, 2009 1:04 PM
To: boost_at_[hidden]
Subject: [boost] [property] interest in C# like properties for C++?
I have implemented a prototype support for properties in C++.
It has no space overhead as it manages to deduce the this pointer of the class owning it.
Code sample:
#include <boost/static_assert.hpp>
#include <boost/property.hpp>
#include <iostream>
class class_with_property {
public:
//Implement property template
template<typename Base>
class property_with_a_sensible_name : public Base
{
public:
void set(const double& a) {
//Implement setting of the variable here.
m_var=a;
//You can access the owner of the property's this value by calling self(), e.g.
self()->refresh();
}
const double& get() const {
return m_var;
}
private:
double m_var;
};
void refresh() {
std::cout << "Refreshed";
}
//Instantiate property template. These can be reused.
BOOST_PROPERTY(class_with_property,property_with_a_sensible_name,property_name);
};
//And usage:
void test() {
class_with_property cls;
cls.property_name=54.3;
BOOST_STATIC_ASSERT(sizeof(class_with_property)==sizeof(double));
}
The trick used is the following:
class my_class {
public:
class property_x {
public:
my_class* self() {
//Find offset of member relative to my_class
size_t offset=size_t(&((my_class*)0)->x);
//Use this to deduce the address of my_class
return reinterpret_cast<my_class*>(size_t(this)-offset);
}
};
property_x x;
};
It currently support:
Read/Write properties
Read properties
Write properties
Not supported yet:
indexed properties
operator overloads for properties, e.g. my_class.property*my_class.property
will currently fail.
Regards
Peder
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