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Subject: Re: [boost] [system][filesystem v3] Question about error_code arguments
From: Stewart, Robert (Robert.Stewart_at_[hidden])
Date: 2009-10-21 09:18:02
Andrey Semashev wrote:
> Stewart, Robert wrote:
> >>>
> > I wasn't referring to checking the reference or pointer. Rather, I
> > was pointing out that the reference must be bound to something when
> > the default is accepted. Every call using the default implies code
> > that acquires an object or reference to one to which the formal
> > parameter can be bound. That is costlier than simply passing a null
> > pointer unless some compiler magic is involved.
>
> The call to throws() can be inlined so that the global object
> acquisition turns into loading its address in a register. The
> address is
> known at compile time, so there's little difference between loading a
> zero into a pointer/reference argument and loading a valid
> address into
> a reference argument. No magic needed for this to happen.
If the global object is created before all code calling throws() is done, then its address can be taken safely by multiple threads. Doing so requires compiler/runtime magic.
If the global object is created each time, there's code to create that object for each call accepting the default. I'm not speculating whether that construction is trivial, so there is, at least potentially, a cost per call accepting the default in such a case.
Finally, the zero for a null pointer default can be coded close to the call or even embedded in an instruction. Fetching the address of a global object cannot so optimized, so every call accepting the default incurs a greater cost.
_____
Rob Stewart robert.stewart_at_[hidden]
Software Engineer, Core Software using std::disclaimer;
Susquehanna International Group, LLP http://www.sig.com
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