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Subject: Re: [boost] [Review] GGL review starts today, November 5th
From: Simonson, Lucanus J (lucanus.j.simonson_at_[hidden])
Date: 2009-11-13 14:03:47

Simonson, Lucanus J wrote:
> Similarly I can fix the algorithmic
> weakness to large numbers of holes. My polygon formation algorithm
> is independent of line intersection and boolean operation stages, and
> should be compatible with floating point coordinates. In the case
> that the number of holes in the output is large you can opt to call
> my polygon formation algorithm on all the polygon edges to assocate
> holes to oute r shells in n log n time.

Upon reflection the polygon formation algorithm requires robust comparisions in the tree, which floating point arithmetic cannot provide, so the code cannot be adpated to solve the problem with holes in GGL.


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