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Subject: Re: [boost] [Review] GGL review starts today, November 5th
From: Barend Gehrels (barend_at_[hidden])
Date: 2009-12-07 04:41:52

Hi Thomas,

> I decided that it's easiest to fix all found typos in the sources. Find attached the corresponding patch. So I won't elaborate more on the points were the documentation could/should be improved right now, but I may review the improved documentation when it becomes available.
Thanks for your patch and we will notice you wen the improved
documentation is ready for you, it is welcome!

> So, now that GGL has been accepted, how about adding this link to ""? Should I file a ticket for the boost-webpage to add that link?
As soon as we've completely decided how we will fill in the details, we
can add it.

> Congratulations to the fact that GGL has been formally accepted into Boost.

> As you may guess, what I've done now is to cleanup/erase my notes that I took during the GGL review. One last possibly interesting observation that wasn't included in my review is that way the specializations for algorithms working on multi-geometry are handled can lead to quadratic runtime complexity behavior in some cases, for example when determining the minimum distance of two multi-point geometries. But to be honest, I don't think that this is really important, and if it were really important, it would still be possible to override the specialization of the algorithm for the cases were it is important.
That is right, it is currently quadratic for multi-multi. Having a good
spatial index will help certainly here. We will look at that in the future.

Regards, Barend

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