Subject: Re: [boost] The problems with Boost development
From: Vladimir Prus (ghost_at_[hidden])
Date: 2010-03-21 08:59:19
Emil Dotchevski wrote:
> On Sat, Mar 20, 2010 at 2:24 PM, Vladimir Prus <ghost_at_[hidden]> wrote:
>> Andrey Semashev wrote:
>>> 3. Monolithic design.
>>> This matter has already been discussed, and others have made the
>>> suggestions, so I'll just express my thoughts of improving things.
>> Could you clarify what exactly is the problem with monolithic design?
> The problem is that you can't have just a little bit of it. For
> example I use only a few pieces of Boost and it bugs me to wait
> through long SVN updates and sourceforge downloads for things I do not
I see. However, I assume you won't be happy to individually pick from
90 options? What is the right balance? Say, 10 components?