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Subject: Re: [boost] 5 Observations - My experience with the boost libraries
From: David Bergman (David.Bergman_at_[hidden])
Date: 2010-03-23 23:35:27


On Mar 23, 2010, at 11:31 PM, Tom Brinkman wrote:

> I'm tired of this thread too. But dear Johathan, you have completely
> missed my point. All I'm saying is that in the real world, most
> projects are mixed C/C++ and that the needs of both communities need
> to be addressed if boost is going to remain relevent.

What changes would we need to make to Boost in order to stay relevant (to that C/C++ mixed reality)? Would it require us to provide C wrappers for all our libraries?

/David

>
> On Tue, Mar 23, 2010 at 8:09 PM, Jonathan Franklin
> <franklin.jonathan_at_[hidden]> wrote:
>> On Tue, Mar 23, 2010 at 8:52 PM, Tom Brinkman <reportbase2007_at_[hidden]> wrote:
>>> ... Still just plain "C" though. I
>>> know this because I've worked with the IPP guys.
>>>
>>> vsiplplusplus appears to be just like every other C++ graphics
>>> library, in that it just puts a pretty C++ face onto an otherwise ugly
>>> C graphics library.
>>
>> I have no comment about any of the specific libraries in question.
>> However, your argument is basically akin to asserting that the linux
>> kernel is just a pretty C face onto an otherwise ugly assembler
>> library, because we all know that the core parts are written in
>> hand-optimised assembler, because compiled C just doesn't cut it.
>> ;-)
>>
>> It is also troll bait, that belongs in /dev/null.
>>
>> The C++ wrappers to graphics libraries exist because most OS
>> primitives and device drivers are in C, and the primitive libraries
>> happen to be unusable for anything large scale. But that's an
>> opinion.
>>
>> Let's get back to improving boost!
>> :-)
>>
>> Jon
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