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Subject: Re: [boost] SGI rope in boost?
From: Yakov Galka (ybungalobill_at_[hidden])
Date: 2010-07-28 09:53:48


That would be nice! I just can't find time to start working on this by
myself.

On Wed, Jul 28, 2010 at 16:28, Steven Maitlall <m.steven_at_[hidden]> wrote:

>
> http://www.cs.ubc.ca/local/reading/proceedings/spe91-95/spe/vol25/issue12/spe986.pdf
>
> If no one else is working on this, I'd be happy to put something together
> and make a submission.
>
> On Tue, Jul 13, 2010 at 3:37 AM, John Maddock <boost.regex_at_[hidden]
> >wrote:
>
> > I can't use SGI's STL for several reasons:
> >>> * It's incompatible with the standard library implementation shipped
> with
> >>> my
> >>> compiler (MVS).
> >>> * Extracting only ropes is a headache, there are too much dependencies.
> >>> * Unacceptable license.
> >>>
> >>> Were there any discussions about implementing ropes in boost?
> >>>
> >>
> >> I am curious as well (in other words, poke/bump?).
> >>
> >
> > I don't remember any discussions about this, which is not to say there
> > weren't any ;-)
> >
> > At the end of the day though, it depends on someone stepping up and
> making
> > a submission...
> >
> > John.
> > _______________________________________________
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> >
>
>
>
> --
> Steven
> Maraj
> http://www.marajservices.com
> _______________________________________________
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