Subject: Re: [boost] Thoughts for a GUI (Primitives) Library
From: Gwenio (urulokiurae_at_[hidden])
Date: 2010-09-02 16:34:49
On Thu, Sep 2, 2010 at 4:09 PM, Binglong Xie <binglongx_at_[hidden]> wrote:
> For example, when different platforms are considered, GUI is very complex
> and debatedly harder to abstract than process, thread, file system and
While such matters are beyond the scope of what I would like to accomplish
at this time, my general thoughts one how to build an abstract and flexible
GUI is based on the iostreams in the Standard Library.
- You have a class that define the function of various GUI
components and can be extened or rewritten by inheritance (like
- You have data objects that will consume user input to modify it, and
produce any output for the control (like stream buffers).
- You can imbue the component with an object that defines how it is drawn
(like std::locale, only it is more like a single facet that than an entire
Before going farther, I would like to have a working design for the ground
work needed for a GUI to be created.
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